CorelDRAW enables you to assign five basic types of fills to any selected
closed object. They are: Uniform, Fountain, Pattern, Texture and PostScript fills.
Pattern fills, Texture fills and PostScript fills are fun for special,
spectacular effects. Most of the time you will use Uniform fills to assign a
single color or Fountain fills to assign colors that merge into each other.
A closed object is a shape or a free-form drawing with a continuous (connected) outline.
In addition, we cover the following topics:
Chapter 1: Your First Spin Around the Block
- What is CorelDRAW?
- Who uses CorelDRAW?
- How Much Machine?
- Getting Started
- Features of CorelDRAW
Chapter 2: Life Begins with a Click
- Using the Mouse
- Moving an Object
- Using the Control Key
- Rules of Objects
- Differences of Bitmap & Vector Graphics
- Vector Graphics
- Importing Bitmap
Chapter 3: The Magic of the Curve
- Curves with Special Status
- Stripping Special Status
Chapter 4: Fills & Outlines
Chapter 5: Working with Text
- Creating Text
- Formatting Text
Chapter 6: Other Introductory – Type Things
- Tab Key
- Selecting Object Behind Another Object
- Grouping, Combining and Welding
Chapter 7: Playtime
- Blending
- Creating 3D
- Review
Chapter 8: Making Arrangements
- Arrange Menu
- Combining Objects
- Interactive Fill
Chapter 9: Fun with Paragraph Text
- Page Clipart Setup
- Import & Format of Text
- Text Wrap Around an Object
- Placing Text within an Object
- Adjusting Placed Text
Chapter 10: Let’s Get Worked
- Artistic Text Formatting
- Applying an Envelope
- Fitting Text to a Path
- Creating the Path
- Fitting and Adjusting Text
Chapter 11: The Shadow Knows
- Drop Shadows
- Text Drop Shadows
- Interactive Text Drop Shadows
- Object Drop Shadows
- Interactive Object Drop Shadows
Chapter 12: The Power of the Clip
- Power Clip & Clip Options
- Interactive Power Clip
- Power Clip with a Group
Chapter 13: Introduction to Object Outline
- Symbol Docker
- Copying Properties of an Object
- Creating an Outline Pattern
- Object Manager
- Manipulating Layers
- Locking Objects
- Contours
- Using Contours to Mimic Outlines
Chapter 14: Further with Blend
- Importance of Blend
- Using Blend to Make a Watermark
- Creating Items Passing Through Another
- Using Transparency in an Actual Project
Chapter 15: The Art of Transparency
- Different Types of Transparency
- Interactive Transparency
- Using Transparency in an Actual Project
Chapter 16: The Freeway
- Print Preview
- Info Settings
- Exporting
- Your Personal Copy of Draw
- Personalizing Draw
Chapter 17: The Bitmap Era has Arrived
- Coloring
- Cloning
- Search and Replace of Colors
- Masking
- Applying Motion
Chapter 18: Making Your Move to the Web
- Creating a Web Page
- To GIF or Not to GIF
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